| File lib/ocaml/pkg-lib/lablGL/glDraw.mli | GODI Package godi-lablgl |
| Library lablGL |
| glDraw.cmi_pretty | glDraw.ml | glDraw.mli | Sources |
(* $Id: glDraw.mli,v 1.2 1999/11/15 14:32:09 garrigue Exp $ *) open Gl val color : ?alpha:float -> rgb -> unit (* Sets the current color *) val index : float -> unit (* Sets the current index *) val cull_face : face -> unit (* Specifies which faces are candidates for culling *) val front_face : [`ccw|`cw] -> unit (* Specifies wether front faces are clockwise or not *) val edge_flag : bool -> unit val line_width : float -> unit val line_stipple : ?factor:int -> short -> unit (* [line_stipple :factor pattern] sets the line stipple to the 16-bit integer [pattern]. Each bit is used [factor] times *) val point_size : float -> unit val polygon_mode : face:face -> [`fill|`line|`point] -> unit val polygon_stipple : GlPix.bitmap -> unit val shade_model : [`flat|`smooth] -> unit val normal : ?x:float -> ?y:float -> ?z:float -> unit -> unit val normal3 : vect3 -> unit (* [glNormal] *) val rect : point2 -> point2 -> unit type shape = [`line_loop|`line_strip|`lines|`points|`polygon|`quad_strip|`quads |`triangle_fan|`triangle_strip|`triangles] val begins : shape -> unit val ends : unit -> unit val vertex : x:float -> y:float -> ?z:float -> ?w:float -> unit -> unit val vertex2 : point2 -> unit val vertex3 : point3 -> unit val vertex4 : point4 -> unit val viewport : x:int -> y:int -> w:int -> h:int -> unit