| File lib/ocaml/pkg-lib/lablGL/glMap.cmi_pretty | GODI Package godi-lablgl |
| Library lablGL |
type target = [ `color_4 | `index | `normal | `texture_coord_1 | `texture_coord_2 | `texture_coord_3 | `texture_coord_4 | `vertex_3 | `vertex_4 ] val map1 : target:target -> float * float -> order:int -> [ `double ] Raw.t -> unit val map2 : target:target -> float * float -> order:int -> float * float -> order:int -> [ `double ] Raw.t -> unit val eval_coord1 : float -> unit val eval_coord2 : float -> float -> unit val grid1 : n:int -> range:float * float -> unit val grid2 : n1:int -> range1:float * float -> n2:int -> range2:float * float -> unit val eval_mesh1 : mode:[ `line | `point ] -> range:int * int -> unit val eval_mesh2 : mode:[ `fill | `line | `point ] -> range1:int * int -> range2:int * int -> unit val eval_point1 : int -> unit val eval_point2 : int -> int -> unit