| File lib/ocaml/pkg-lib/lablGL/glMat.ml | GODI Package godi-lablgl |
| Library lablGL |
| glMat.cmi_pretty | glMat.ml | glMat.mli | Sources |
(* $Id: glMat.ml,v 1.11 2005/10/28 02:49:09 garrigue Exp $ *) type t = [`double] Raw.t external frustum : x:(float * float) -> y:(float * float) -> z:(float * float) -> unit = "ml_glFrustum" external load_identity : unit -> unit = "ml_glLoadIdentity" external load : t -> unit = "ml_glLoadMatrixd" let load m = if Raw.length m <> 16 then invalid_arg "Gl.load_matrix"; load m external load_transpose : t -> unit = "ml_glLoadTransposeMatrixd" let load_transpose m = if Raw.length m <> 16 then invalid_arg "Gl.load_transpose_matrix"; load_transpose m external get_matrix : [`modelview_matrix|`projection_matrix|`texture_matrix] -> t -> unit = "ml_glGetDoublev" let get_matrix mode = let model = Raw.create `double ~len:16 in get_matrix mode model; model external mode : [`modelview|`projection|`texture] -> unit = "ml_glMatrixMode" external mult : t -> unit = "ml_glMultMatrixd" let mult m = if Raw.length m <> 16 then invalid_arg "Gl.mult_matrix"; mult m external mult_transpose : t -> unit = "ml_glMultTransposeMatrixd" let mult_transpose m = if Raw.length m <> 16 then invalid_arg "Gl.mult_matrix"; mult_transpose m external ortho : x:(float * float) -> y:(float * float) -> z:(float * float) -> unit = "ml_glOrtho" external pop : unit -> unit = "ml_glPopMatrix" external push : unit -> unit = "ml_glPushMatrix" external rotate : angle:float -> x:float -> y:float -> z:float -> unit = "ml_glRotated" let rotate3 ~angle (x,y,z) = rotate ~angle ~x ~y ~z let rotate ~angle ?(x=0.) ?(y=0.) ?(z=0.) () = rotate ~angle ~x ~y ~z external scale : x:float -> y:float -> z:float -> unit = "ml_glScaled" let scale3 (x,y,z) = scale ~x ~y ~z let scale ?(x=0.) ?(y=0.) ?(z=0.) () = scale ~x ~y ~z external translate : x:float -> y:float -> z:float -> unit = "ml_glTranslated" let translate3 (x,y,z) = translate ~x ~y ~z let translate ?(x=0.) ?(y=0.) ?(z=0.) () = translate ~x ~y ~z let of_raw mat = if Raw.length mat <> 16 then invalid_arg "GlMatrix.of_array"; mat external to_raw : t -> [`double] Raw.t = "%identity" let of_array m : t = if Array.length m <> 4 then invalid_arg "GlMatrix.of_array"; let mat = Raw.create `double ~len:16 in for i = 0 to 3 do let arr = Array.unsafe_get m i in if Array.length arr <> 4 then invalid_arg "GlMatrix.of_array"; Raw.sets_float mat ~pos:(i*4) arr done; mat let to_array (mat : t) = let m = Array.create 4 [||] in for i = 0 to 3 do Array.unsafe_set m i (Raw.gets_float mat ~pos:(i*4) ~len:4) done; m