| File lib/ocaml/pkg-lib/lablGL/glMat.mli | GODI Package godi-lablgl |
| Library lablGL |
| glMat.cmi_pretty | glMat.ml | glMat.mli | Sources |
(* $Id: glMat.mli,v 1.6 2003/04/22 03:24:02 erickt Exp $ *) open Gl type t val of_raw : [`double] Raw.t -> t external to_raw : t -> [`double] Raw.t = "%identity" (* Those two functions are just the identity, and keep sharing. [double] Raw.t is a raw array of 16 floating point values representing as 4x4 matrix *) val of_array : float array array -> t val to_array : t -> float array array val load : t -> unit val load_transpose : t -> unit val mult : t -> unit val mult_transpose : t -> unit val load_identity : unit -> unit val push : unit -> unit val pop : unit -> unit (* Push and pop the matrix on the stack *) val mode : [`modelview|`projection|`texture] -> unit val get_matrix : [`modelview_matrix|`projection_matrix|`texture_matrix] -> t val rotate : angle:float -> ?x:float -> ?y:float -> ?z:float -> unit -> unit val scale : ?x:float -> ?y:float -> ?z:float -> unit -> unit val translate : ?x:float -> ?y:float -> ?z:float -> unit -> unit val rotate3 : angle:float -> vect3 -> unit val scale3 : point3 -> unit val translate3 : point3 -> unit val ortho : x:float * float -> y:float * float -> z:float * float -> unit val frustum : x:float * float -> y:float * float -> z:float * float -> unit