| File lib/ocaml/pkg-lib/lablGL/gluTess.mli | GODI Package godi-lablgl |
| Library lablGL |
| gluTess.cmi_pretty | gluTess.ml | gluTess.mli | Sources |
(* $Id: gluTess.mli,v 1.8 2004/07/13 09:44:03 garrigue Exp $ *) (* Code contributed by Jon Harrop *) type winding_rule = [`odd|`nonzero|`positive|`negative|`abs_geq_two] type vertices = (float * float * float) list val tesselate : ?winding:winding_rule -> ?boundary_only:bool -> ?tolerance:float -> vertices list -> unit (** Render directly to current screen. Each [vertices] in the input is a contour in the single polygon represented by [vertices list]. *) type triangles = { singles: vertices list; strips: vertices list; fans: vertices list } val tesselate_and_return : ?winding:winding_rule -> ?tolerance:float -> vertices list -> triangles (** Return 3 lists of triangles instead of rendering directly *)