| File lib/ocaml/pkg-lib/lablGL/glut.mli | GODI Package godi-lablgl |
| Library lablGL |
| glut.cmi_pretty | glut.ml | glut.mli | Sources |
(* glut.mli: interface for the lablglut GLUT binding. *) type button_t = | LEFT_BUTTON | MIDDLE_BUTTON | RIGHT_BUTTON | OTHER_BUTTON of int type mouse_button_state_t = | DOWN | UP type special_key_t = | KEY_F1 | KEY_F2 | KEY_F3 | KEY_F4 | KEY_F5 | KEY_F6 | KEY_F7 | KEY_F8 | KEY_F9 | KEY_F10 | KEY_F11 | KEY_F12 (* directional keys *) | KEY_LEFT | KEY_UP | KEY_RIGHT | KEY_DOWN | KEY_PAGE_UP | KEY_PAGE_DOWN | KEY_HOME | KEY_END | KEY_INSERT type entry_exit_state_t = | LEFT | ENTERED type menu_state_t = | MENU_NOT_IN_USE | MENU_IN_USE type visibility_state_t = | NOT_VISIBLE | VISIBLE type window_status_t = | HIDDEN | FULLY_RETAINED | PARTIALLY_RETAINED | FULLY_COVERED type color_index_component_t = | RED | GREEN | BLUE type layer_t = | NORMAL | OVERLAY type font_t = | STROKE_ROMAN | STROKE_MONO_ROMAN | BITMAP_9_BY_15 | BITMAP_8_BY_13 | BITMAP_TIMES_ROMAN_10 | BITMAP_TIMES_ROMAN_24 | BITMAP_HELVETICA_10 | BITMAP_HELVETICA_12 | BITMAP_HELVETICA_18 type glut_get_t = | WINDOW_X | WINDOW_Y | WINDOW_WIDTH | WINDOW_HEIGHT | WINDOW_BUFFER_SIZE | WINDOW_STENCIL_SIZE | WINDOW_DEPTH_SIZE | WINDOW_RED_SIZE | WINDOW_GREEN_SIZE | WINDOW_BLUE_SIZE | WINDOW_ALPHA_SIZE | WINDOW_ACCUM_RED_SIZE | WINDOW_ACCUM_GREEN_SIZE | WINDOW_ACCUM_BLUE_SIZE | WINDOW_ACCUM_ALPHA_SIZE | WINDOW_DOUBLEBUFFER | WINDOW_RGBA | WINDOW_PARENT | WINDOW_NUM_CHILDREN | WINDOW_COLORMAP_SIZE | WINDOW_NUM_SAMPLES | WINDOW_STEREO | WINDOW_CURSOR | SCREEN_WIDTH | SCREEN_HEIGHT | SCREEN_WIDTH_MM | SCREEN_HEIGHT_MM | MENU_NUM_ITEMS (* | DISPLAY_MODE_POSSIBLE : use getBool *) | INIT_WINDOW_X | INIT_WINDOW_Y | INIT_WINDOW_WIDTH | INIT_WINDOW_HEIGHT | INIT_DISPLAY_MODE | ELAPSED_TIME | WINDOW_FORMAT_ID type glut_get_bool_t = | DISPLAY_MODE_POSSIBLE (* display mode bit masks *) val rgb:int val rgba:int val index:int val single:int val double:int val accum:int val alpha:int val depth:int val stencil:int val multisample:int val stereo:int val luminance:int type device_get_t = | HAS_KEYBOARD | HAS_MOUSE | HAS_SPACEBALL | HAS_DIAL_AND_BUTTON_BOX | HAS_TABLET | NUM_MOUSE_BUTTONS | NUM_SPACEBALL_BUTTONS | NUM_BUTTON_BOX_BUTTONS | NUM_DIALS | NUM_TABLET_BUTTONS | DEVICE_IGNORE_KEY_REPEAT | DEVICE_KEY_REPEAT | HAS_JOYSTICK | OWNS_JOYSTICK | JOYSTICK_BUTTONS | JOYSTICK_AXES | JOYSTICK_POLL_RATE type layerget_t = | OVERLAY_POSSIBLE (* | LAYER_IN_USE : use layerGetInUse *) | HAS_OVERLAY (* | TRANSPARENT_INDEX : use layerGetTransparentIndex *) | NORMAL_DAMAGED | OVERLAY_DAMAGED type video_resize_t = | VIDEO_RESIZE_POSSIBLE | VIDEO_RESIZE_IN_USE | VIDEO_RESIZE_X_DELTA | VIDEO_RESIZE_Y_DELTA | VIDEO_RESIZE_WIDTH_DELTA | VIDEO_RESIZE_HEIGHT_DELTA | VIDEO_RESIZE_X | VIDEO_RESIZE_Y | VIDEO_RESIZE_WIDTH | VIDEO_RESIZE_HEIGHT (* key modifier bit masks *) val active_shift:int val active_ctrl:int val active_alt:int type cursor_t = (* Basic arrows. *) | CURSOR_RIGHT_ARROW | CURSOR_LEFT_ARROW (* Symbolic cursor shapes. *) | CURSOR_INFO | CURSOR_DESTROY | CURSOR_HELP | CURSOR_CYCLE | CURSOR_SPRAY | CURSOR_WAIT | CURSOR_TEXT | CURSOR_CROSSHAIR (* Directional cursors. *) | CURSOR_UP_DOWN | CURSOR_LEFT_RIGHT (* Sizing cursors. *) | CURSOR_TOP_SIDE | CURSOR_BOTTOM_SIDE | CURSOR_LEFT_SIDE | CURSOR_RIGHT_SIDE | CURSOR_TOP_LEFT_CORNER | CURSOR_TOP_RIGHT_CORNER | CURSOR_BOTTOM_RIGHT_CORNER | CURSOR_BOTTOM_LEFT_CORNER | CURSOR_INHERIT (* inherit cursor from parent window *) | CURSOR_NONE (* blank cursor *) | CURSOR_FULL_CROSSHAIR (* full-screen crosshair (if available) *) type game_mode_t = | GAME_MODE_ACTIVE | GAME_MODE_POSSIBLE | GAME_MODE_WIDTH | GAME_MODE_HEIGHT | GAME_MODE_PIXEL_DEPTH | GAME_MODE_REFRESH_RATE | GAME_MODE_DISPLAY_CHANGED type key_repeat_t = | KEY_REPEAT_OFF | KEY_REPEAT_ON | KEY_REPEAT_DEFAULT exception BadEnum of string exception InvalidState of string (* GLUT initialization sub-API. *) val init: argv:(string array)->string array (* returns new argv *) val initDisplayMode: (* The last argument must be () *) ?double_buffer:bool-> ?index:bool-> ?accum:bool-> ?alpha:bool-> ?depth:bool-> ?stencil:bool-> ?multisample:bool-> ?stereo:bool-> ?luminance:bool-> unit-> unit val initWindowPosition: x:int->y:int->unit val initWindowSize: w:int->h:int->unit val mainLoop: unit->unit (* GLUT window sub-API. *) val createWindow: title:string->int (* returns window id *) val postRedisplay: unit->unit val swapBuffers: unit->unit val createSubWindow: win:int->x:int->y:int->w:int->h:int->int val destroyWindow: win:int->unit val getWindow: unit->int val setWindow: win:int->unit val setWindowTitle: title:string->unit val setIconTitle: title:string->unit val positionWindow: x:int->y:int->unit val reshapeWindow: w:int->h:int->unit val popWindow: unit->unit val pushWindow: unit->unit val iconifyWindow: unit->unit val showWindow: unit->unit val hideWindow: unit->unit val fullScreen: unit->unit val setCursor: cursor_t->unit (* GLUT overlay sub-API. *) val establishOverlay: unit->unit val removeOverlay: unit->unit val useLayer: layer_t->unit val postOverlayRedisplay: unit->unit val showOverlay: unit->unit val hideOverlay: unit->unit (* GLUT menu sub-API. *) val createMenu: cb:(value:int->unit)->int val destroyMenu: menu:int->unit val getMenu: unit->int val setMenu: menu:int->unit val addMenuEntry: label:string->value:int->unit val addSubMenu: label:string->submenu:int->unit val changeToMenuEntry: item:int->label:string->value:int->unit val changeToSubMenu: item:int->label:string->submenu:int->unit val removeMenuItem: item:int->unit val attachMenu: button:button_t->unit val detachMenu: button:button_t->unit (* GLUT window callback sub-API. *) val displayFunc: cb:(unit->unit)->unit val reshapeFunc: cb:(w:int->h:int->unit)->unit val keyboardFunc: cb:(key:int->x:int->y:int->unit)->unit val mouseFunc: cb:(button:button_t->state:mouse_button_state_t-> x:int->y:int->unit)->unit val motionFunc: cb:(x:int->y:int->unit)->unit val passiveMotionFunc: cb:(x:int->y:int->unit)->unit val entryFunc: cb:(state:entry_exit_state_t->unit)->unit val visibilityFunc: cb:(state:visibility_state_t->unit)->unit val idleFunc: cb:((unit->unit) option)->unit (* you can set as many timer as you want simultanesouly *) val timerFunc: ms:int->cb:(value:'a->unit)->value:'a->unit val menuStateFunc: cb:(status:menu_state_t->unit)->unit val specialFunc: cb:(key:special_key_t->x:int->y:int->unit)->unit val spaceballMotionFunc: cb:(x:int->y:int->z:int->unit)->unit val spaceballRotateFunc: cb:(x:int->y:int->z:int->unit)->unit val spaceballButtonFunc: cb:(button:int->state:int->unit)->unit val buttonBoxFunc: cb:(button:int->state:int->unit)->unit val dialsFunc: cb:(dial:int->value:int->unit)->unit val tabletMotionFunc: cb:(x:int->y:int->unit)->unit val tabletButtonFunc: cb:(button:int->state:int->x:int->y:int->unit)->unit val menuStatusFunc: cb:(status:menu_state_t->x:int->y:int->unit)->unit val overlayDisplayFunc: cb:(unit->unit)->unit (* GLUT color index sub-API. *) val setColor: cell:int->red:float->green:float->blue:float->unit val getColor: index:int->component:int->float val copyColormap: win:int->unit (* GLUT state retrieval sub-API. *) val get: gtype:glut_get_t->int val getBool: gtype:glut_get_bool_t->bool val deviceGet: dgtype:device_get_t->int (* GLUT extension support sub-API *) val extensionSupported: name:string->bool val getModifiers: unit->int val layerGetTransparentIndex: unit->int val layerGetInUse: unit->layer_t val layerGet: lgtype:layerget_t->bool (* GLUT font sub-API *) val bitmapCharacter: font:font_t->c:int->unit val bitmapWidth: font:font_t->c:int->int val strokeCharacter: font:font_t->c:int->unit val strokeWidth: font:font_t->c:int->int (* GLUT pre-built models sub-API *) val wireSphere: radius:float->slices:int->stacks:int->unit val solidSphere: radius:float->slices:int->stacks:int->unit val wireCone: base:float->height:float->slices:int->stacks:int->unit val solidCone: base:float->height:float->slices:int->stacks:int->unit val wireCube: size:float->unit val solidCube: size:float->unit val wireTorus: innerRadius:float->outerRadius:float->sides:int->rings:int->unit val solidTorus: innerRadius:float->outerRadius:float->sides:int->rings:int->unit val wireDodecahedron: unit->unit val solidDodecahedron: unit->unit val wireTeapot: size:float->unit val solidTeapot: size:float->unit val wireOctahedron: unit->unit val solidOctahedron: unit->unit val wireTetrahedron: unit->unit val solidTetrahedron: unit->unit val wireIcosahedron: unit->unit val solidIcosahedron: unit->unit (* GLUT game mode sub-API *) val gameModeString: str:string->unit val enterGameMode: unit->unit val leaveGameMode: unit->unit val gameModeGet: